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The sixteenth meeting of the Prague computer science seminar

Pavel Šebor

Simulated Worlds

Real-time computer graphics has been making huge steps towards generating realistic-looking scenes in recent years, taking advantage of massive improvements in computing power on CPUs and GPUs. Video game industry is a catalyst of this rapid evolution, with billions of dollars spent on gaming hardware and software each year accelerating investment into the field.

October 22, 2015

4:00pm

Auditorium S5, MFF UK
Malostranské nám. 25, Praha 1
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Lecture annotation

Real-time computer graphics has been making huge steps towards generating realistic-looking scenes in recent years, taking advantage of massive improvements in computing power on CPUs and GPUs. Video game industry is a catalyst of this rapid evolution, with billions of dollars spent on gaming hardware and software each year accelerating investment into the field. Computer simulation has become commonplace for gaining insight into all areas of human activity. Specializing in vehicle simulation games, Pavel Šebor's company is at the intersection of these two trends, carving its unique niche in high-fidelity truck simulation.

This lecture will deal with the challenges of constructing, effective storing, and rendering believable large-scale virtual worlds with AI-driven traffic. From vehicle physics to use of procedural generation as high-level space optimization tool, a variety of topics including integration with up-and-coming VR technologies will be discussed. We hope to offer generally applicable lessons learned from developing our technology for over a decade, all the while having to adapt to disruptive changes in hardware, distribution, and business models.

Lecturer

Pavel Šebor

Pavel Sebor is the founder and managing director of Prague-based SCS Software - a team of 60+ programmers and creatives with over 15 years of history developing simulation PC Games. What started as a high-school hobby back in 1980's - programming simple 3D programs on 8-bit computers - provided to be an inspiration and opportunity of a lifetime for him to start a professional games development company. Rotating between the roles of 3D engine programmer, system designer, project lead, and business and marketing director, he has overseen the release of over 20 products which have reached over 5 million paying customers.

ABOUT THE PRAGUE COMPUTER SCIENCE SEMINAR

The seminar takes place on the 4th Thursday of each month at 4:00pm (except June, July, August and December) alternately in the buildings of Faculty of Electrical Engineering, Czech Technical University, Karlovo nám. 13, Praha 2 and Faculty of Mathematics and Physics, Charles University, Malostranské nám. 25, Praha 1.

Its program consists of a one-hour lecture followed by a discussion. The lecture is based on an (internationally) exceptional or remarkable achievement of the lecturer, presented in a way which is comprehensible and interesting to a broad computer science community. The lectures is in English.

The seminar is organized by the organizational committee consisting of Roman Barták (Charles University, Faculty of Mathematics and Physics), Michal Chytil (Czech Academy of Sciences, Computer Science Institute), Pavel Kordík (Czech Tech. Univ., Faculty of Information Technologies), Jan Kybic (Czech Tech. Univ., Faculty of Electrical Engineering), Michal Pěchouček (Czech Tech. Univ., Faculty of Electrical Engineering), Jiří Sgall (Charles University, Faculty of Mathematics and Physics), Vojtěch Svátek (University of Economics, Faculty of Informatics and Statistics), Michal Šorel (Czech Academy of Sciences, Institute of Information Theory and Automation), Tomáš Werner (Czech Tech. Univ., Faculty of Electrical Engineering), and Filip Železný (Czech Tech. Univ., Faculty of Electrical Engineering)

The idea to organize this seminar emerged in discussions of the representatives of several research institutes on how to avoid the undesired fragmentation of the Czech computer science community.

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